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We use these types so that we can keep the same FUsdStage, etc. type aliases and not change the rest of the code. It's the bare minimum to be able to be tested for validity (and always fail).
| Name | FDummyPtrBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/UsdWrappers/ForwardDeclarations.h |
| Include Path | #include "UsdWrappers/ForwardDeclarations.h" |
Syntax
class FDummyPtrBase
Derived Classes
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
UsdWrappers/ForwardDeclarations.h | ||
bool operator==
(
const FDummyPtrBase& |
UsdWrappers/ForwardDeclarations.h |