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Stage option on how to handle geometry caches in stage workflow
| Name | EGeometryCacheImport |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/UnrealUSDWrapper.h |
| Include Path | #include "UnrealUSDWrapper.h" |
Syntax
enum EGeometryCacheImport
{
Never,
OnLoad,
OnSave,
}
Values
| Name | Remarks |
|---|---|
| Never | Never imported (no persistent assets); always streamed from the USD stage. |
| OnLoad | Imported on stage load; played back from the persistent assets. |
| OnSave | Imported on save; geometry caches are streamed from the stage until they are saved. |