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API > API/Plugins > API/Plugins/UnrealUSDWrapper
References
| Module | UnrealUSDWrapper |
| Header | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/UnrealUSDWrapper.h |
| Include | #include "UnrealUSDWrapper.h" |
Syntax
enum EGeometryCacheImport
{
Never,
OnLoad,
OnSave,
}
Values
| Name | Description |
|---|---|
| Never | Never imported (no persistent assets); always streamed from the USD stage. |
| OnLoad | Imported on stage load; played back from the persistent assets. |
| OnSave | Imported on save; geometry caches are streamed from the stage until they are saved. |
Remarks
Stage option on how to handle geometry caches in stage workflow