Navigation
API > API/Plugins > API/Plugins/UVEditorToolsEditorOnly
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolBuilder
- UUVEditorParameterizeMeshToolBuilder
References
| Module | UVEditorToolsEditorOnly |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorToolsEditorOnly/Public/UVEditorParameterizeMeshTool.h |
| Include | #include "UVEditorParameterizeMeshTool.h" |
Syntax
UCLASS&40;&41;
class UUVEditorParameterizeMeshToolBuilder : public UInteractiveToolBuilder
Variables
| Type | Name | Description | |
|---|---|---|---|
| const TArray< TObjectPtr< UUVEditorToolMeshInput > > * | Targets | This is a pointer so that it can be updated under the builder without having to set it in the mode after initializing targets. |
Overridden from UInteractiveToolBuilder
| Type | Name | Description | |
|---|---|---|---|
| UInteractiveTool * | BuildTool
(
const FToolBuilderState& SceneState |
Create a new instance of this builder's Tool | |
| bool | CanBuildTool
(
const FToolBuilderState& SceneState |
Check if, given the current scene state, a new instance of this builder's Tool can be created |