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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/UUVToolSelectionAPI
| Name | FHighlightOptions |
| Type | struct |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelectionAPI.h |
| Include Path | #include "Selection/UVToolSelectionAPI.h" |
Syntax
struct FHighlightOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoUpdateApplied | bool | When true, SetSelection calls will trigger a rebuild of the applied highlight. | Selection/UVToolSelectionAPI.h | |
| bAutoUpdateUnwrap | bool | When true, SetSelection calls will trigger a rebuild of the unwrap highlight. | Selection/UVToolSelectionAPI.h | |
| bBaseHighlightOnPreviews | bool | When true, highlighting is based off of the preview meshes rather than the canonical meshes. | Selection/UVToolSelectionAPI.h | |
| bShowPairedEdgeHighlights | bool | When building the unwrap highlight, show each edge and the paired edge to which it can be welded (in different colors). | Selection/UVToolSelectionAPI.h | |
| bUseCentroidForUnwrapAutoUpdate | bool | If unwrap highlights are automatically updated, the start transform of these will be set to the centroid of the selection when the below is true. | Selection/UVToolSelectionAPI.h |