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API > API/Plugins > API/Plugins/UVEditorTools
Allows tools to interact with the assets and their UV layers
| Name | UUVToolAssetAndChannelAPI |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ContextObjects/UVToolContextObjects.h |
| Include Path | #include "ContextObjects/UVToolContextObjects.h" |
Syntax
UCLASS (MinimalAPI)
class UUVToolAssetAndChannelAPI : public UUVToolContextObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUVToolContextObject → UUVToolAssetAndChannelAPI
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GetCurrentChannelVisibilityFunc | TUniqueFunction< TArray< int32 >()> | ContextObjects/UVToolContextObjects.h | ||
| NotifyOfAssetChannelCountChangeFunc | TUniqueFunction< void(int32 AssetID)> | ContextObjects/UVToolContextObjects.h | ||
| RequestChannelVisibilityChangeFunc | TUniqueFunction< void(const TArray< int32 > &, bool)> | ContextObjects/UVToolContextObjects.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< int32 > GetCurrentChannelVisibility() |
ContextObjects/UVToolContextObjects.h | ||
void NotifyOfAssetChannelCountChange
(
int32 AssetID |
ContextObjects/UVToolContextObjects.h | ||
void RequestChannelVisibilityChange
(
const TArray< int32 >& ChannelPerAsset, |
ContextObjects/UVToolContextObjects.h |