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Stores AABB trees for UV input object unwrap canonical or applied canonical meshes. Binds to the input objects' OnCanonicalModified delegate to automatically update the tree when necessary.
| Name | UUVToolAABBTreeStorage |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ContextObjects/UVToolContextObjects.h |
| Include Path | #include "ContextObjects/UVToolContextObjects.h" |
Syntax
UCLASS (MinimalAPI)
class UUVToolAABBTreeStorage : public UUVToolContextObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUVToolContextObject → UUVToolAABBTreeStorage
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FDynamicMesh3 | UE::Geometry::FDynamicMesh3 | ContextObjects/UVToolContextObjects.h | |
| FDynamicMeshAABBTree3 | UE::Geometry::FDynamicMeshAABBTree3 | ContextObjects/UVToolContextObjects.h | |
| TreeInputObjectPair | TPair< TSharedPtr< FDynamicMeshAABBTree3 >, TWeakObjectPtr< UUVEditorToolMeshInput > > | ContextObjects/UVToolContextObjects.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
ContextObjects/UVToolContextObjects.h | ||
TSharedPtr< FDynamicMeshAABBTree3 > Get
(
FDynamicMesh3* MeshKey |
ContextObjects/UVToolContextObjects.h | ||
void Remove
(
FDynamicMesh3* MeshKey |
ContextObjects/UVToolContextObjects.h | ||
void RemoveByPredicate
(
TUniqueFunction< bool(const FDynamicMesh3*Mesh, TWeakObjectPtr< UUVEditorToolMeshInput > InputO... |
ContextObjects/UVToolContextObjects.h | ||
void Set
(
FDynamicMesh3* MeshKey, |
ContextObjects/UVToolContextObjects.h |
Overridden from UUVToolContextObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Shutdown () |
Called by the mode when shutting context objects down, allowing them to do any cleanup. | ContextObjects/UVToolContextObjects.h |