Navigation
API > API/Plugins > API/Plugins/UVEditorTools
Action that takes the currently selected triangles and makes a separate UV island out of them, i.e. any interior seams are removed, and seams are added around the boundary of the selection. If the selection is not connected in the mesh, islands will be created for each connected component of selected triangles. If some of the selected triangles have unset UVs, they will be initialized to 0 for the purposes to creating an island. The output is the triangles of the created islands. An unwrap operation on the island is typically a good thing to follow this action.
| Name | UUVMakeIslandAction |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Actions/UVMakeIslandAction.h |
| Include Path | #include "Actions/UVMakeIslandAction.h" |
Syntax
UCLASS (MinimalAPI)
class UUVMakeIslandAction : public UUVToolAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUVToolAction → UUVMakeIslandAction
Functions
Public
Overridden from UUVToolAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanExecuteAction() |
Actions/UVMakeIslandAction.h | ||
virtual bool ExecuteAction() |
Actions/UVMakeIslandAction.h |