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API > API/Plugins > API/Plugins/UVEditorTools
Stores pointers to additional property sets for the active tool, used by the UVEditor Mode and Toolkit to populate other settings menus, such as the Display menu.
| Name | UUVEditorToolPropertiesAPI |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ContextObjects/UVToolContextObjects.h |
| Include Path | #include "ContextObjects/UVToolContextObjects.h" |
Syntax
UCLASS ()
class UUVEditorToolPropertiesAPI : public UUVToolContextObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUVToolContextObject → UUVEditorToolPropertiesAPI
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetToolDisplayProperties() |
ContextObjects/UVToolContextObjects.h | ||
void SetToolDisplayProperties
(
UObject* ToolDisplayPropertesIn |
Property sets passed here will be displayed in the Display menu at the top of the UV Editor. | ContextObjects/UVToolContextObjects.h |
Overridden from UUVToolContextObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnToolEnded
(
UInteractiveTool* DeadTool |
Called whenever a tool is ended, for instance to let a context object remove listeners associated with that tool (it shouldn't have to do so, but may choose to for robustness). | ContextObjects/UVToolContextObjects.h |