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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/UUVEditorToolMeshInput
Description
Updates the other meshes using the mesh in AppliedCanonical. Useful when switching UV layer indices or otherwise resetting the collection from the "original" data.
| Name | UpdateAllFromAppliedCanonical |
| Type | function |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h |
| Include Path | #include "ToolTargets/UVEditorToolMeshInput.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/ToolTargets/UVEditorToolMeshInput.cpp |
void UpdateAllFromAppliedCanonical
(
const TArray < int32 > * ChangedVids,
const TArray < int32 > * ChangedConnectivityTids,
const TArray < int32 > * FastRenderUpdateTids,
bool bBroadcast
)