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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/UUVEditorToolMeshInput
Description
Returns whether or not the canonical and preview meshes are still valid. This is separated from IsValid, in case we are interested in the status of just the canonical and preview meshes.
| Name | AreMeshesValid |
| Type | function |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h |
| Include Path | #include "ToolTargets/UVEditorToolMeshInput.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/ToolTargets/UVEditorToolMeshInput.cpp |
virtual bool AreMeshesValid() const