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API > API/Plugins > API/Plugins/UVEditorTools
| Name | UUVEditorSeamToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorSeamTool.h |
| Include Path | #include "UVEditorSeamTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVEditorSeamToolBuilder : public UInteractiveToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UUVEditorSeamToolBuilder
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Targets | const TArray< TObjectPtr< UUVEditorToolMeshInput > > * | These are pointers so that they can be updated under the builder without having to reset them after things are reinitialized. | UVEditorSeamTool.h |
Functions
Public
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
UVEditorSeamTool.h | ||
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
UVEditorSeamTool.h |