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UUVEditorRecomputeUVsTool Recomputes UVs based on existing segmentations of the mesh
| Name | UUVEditorRecomputeUVsTool |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorRecomputeUVsTool.h |
| Include Path | #include "UVEditorRecomputeUVsTool.h" |
Syntax
UCLASS ()
class UUVEditorRecomputeUVsTool :
public UInteractiveTool ,
public IUVToolSupportsSelection
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UUVEditorRecomputeUVsTool
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetTargets
(
const TArray< TObjectPtr< UUVEditorToolMeshInput > >& TargetsIn |
The tool will operate on the meshes given here. | UVEditorRecomputeUVsTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
UVEditorRecomputeUVsTool.h | ||
virtual bool HasAccept() |
UVEditorRecomputeUVsTool.h | ||
virtual bool HasCancel() |
UVEditorRecomputeUVsTool.h | ||
| UVEditorRecomputeUVsTool.h | |||
virtual void OnTick
(
float DeltaTime |
UVEditorRecomputeUVsTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
UVEditorRecomputeUVsTool.h | ||
virtual void Setup() |
UVEditorRecomputeUVsTool.h | ||
virtual void Shutdown
(
EToolShutdownType ShutdownType |
UVEditorRecomputeUVsTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSelectedGroupLayerChanged() |
UVEditorRecomputeUVsTool.h | ||
void RecordAnalytics() |
UVEditorRecomputeUVsTool.h | ||
void UpdateActiveGroupLayer
(
bool bUpdateFactories |
UVEditorRecomputeUVsTool.h |