Navigation
API > API/Plugins > API/Plugins/UVEditorTools
This is a dummy tool that only exists to make it possible for mechanics to be used in outside of an actual tool. The tool can be passed in to the mechanics' Setup() calls. If necessary, the behaviors can be extracted via GetInputBehaviors() to be placed into an input router.
| Name | UUVEditorMechanicAdapterTool |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorMechanicAdapterTool.h |
| Include Path | #include "UVEditorMechanicAdapterTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVEditorMechanicAdapterTool : public UInteractiveTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UUVEditorMechanicAdapterTool
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ToolManager | UInteractiveToolManager * | UVEditorMechanicAdapterTool.h |
Functions
Public
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveToolManager * GetToolManager() |
UVEditorMechanicAdapterTool.h |