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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/UUVEditorLayoutTool
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorLayoutTool.h |
| Include | #include "UVEditorLayoutTool.h" |
virtual void SetTargets
&40;
const TArray< TObjectPtr< UUVEditorToolMeshInput >> & TargetsIn
&41;
Remarks
The tool will operate on the meshes given here.