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API > API/Plugins > API/Plugins/UVEditorTools
| Name | UUVEditorChannelEditTool |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorLayerEditTool.h |
| Include Path | #include "UVEditorLayerEditTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVEditorChannelEditTool : public UInteractiveTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UUVEditorChannelEditTool
Implements Interfaces
Structs
| Name | Remarks |
|---|---|
| FActionHistoryItem | Analytics |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EChannelEditToolAction ActiveAction() |
UVEditorLayerEditTool.h | ||
void RequestAction
(
EChannelEditToolAction ActionType |
UVEditorLayerEditTool.h | ||
virtual void SetTargets
(
const TArray< TObjectPtr< UUVEditorToolMeshInput > >& TargetsIn |
The tool will operate on the meshes given here. | UVEditorLayerEditTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
UVEditorLayerEditTool.h | ||
virtual bool HasAccept() |
UVEditorLayerEditTool.h | ||
virtual bool HasCancel() |
UVEditorLayerEditTool.h | ||
| UVEditorLayerEditTool.h | |||
virtual void OnTick
(
float DeltaTime |
UVEditorLayerEditTool.h | ||
virtual void Setup() |
UVEditorLayerEditTool.h | ||
virtual void Shutdown
(
EToolShutdownType ShutdownType |
UVEditorLayerEditTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChannel() |
UVEditorLayerEditTool.h | ||
void ApplyVisbleChannelChange() |
UVEditorLayerEditTool.h | ||
void CopyChannel() |
UVEditorLayerEditTool.h | ||
void DeleteChannel() |
UVEditorLayerEditTool.h | ||
void RecordAnalytics() |
UVEditorLayerEditTool.h | ||
void UpdateChannelSelectionProperties
(
int32 ChangingAsset |
UVEditorLayerEditTool.h |