Navigation
API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/UUVEditorChannelEditTargetProper-
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorLayerEditTool.h |
| Include | #include "UVEditorLayerEditTool.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/UVEditorLayerEditTool.cpp |
bool ValidateUVAssetSelection
&40;
bool bUpdateIfInvalid
&41;
Remarks
Verify that the UV asset selection is valid true if selection in UVAsset is an entry in UVAssetNames.
Parameters
| Name | Description |
|---|---|
| bUpdateIfInvalid | if selection is not valid, reset UVAsset to Asset0 or empty if no assets exist |