Navigation
API > API/Plugins > API/Plugins/UVEditorTools
| Name | UUVEditorBrushSelectToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorBrushSelectTool.h |
| Include Path | #include "UVEditorBrushSelectTool.h" |
Syntax
UCLASS ()
class UUVEditorBrushSelectToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UUVEditorBrushSelectToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UUVEditorBrushSelectToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClearSelectionOnEachDrag | bool | When true, each drag will clear the existing selection if neither Shift (add to selection) nor Ctrl (remove from selection) nor both (toggle selection) are pressed. | UVEditorBrushSelectTool.h |
|
| bExpandToIslands | bool | When true, brush selects whole UV islands instead of individual triangles. | UVEditorBrushSelectTool.h |
|
| ClampMax | UVEditorBrushSelectTool.h |
|
||
| ClampMin | Radius of the brush in the 2D UV unwrap view. |
Radius of the brush in the 3D live preview view. | UVEditorBrushSelectTool.h |
- EditAnywhere
- Category=Options
- Meta=(DisplayName="Unwrap Radius", ClampMin="0", ClampMax="1000000", UIMax="1")
| UIMax | UVEditorBrushSelectTool.h |
|