Navigation
API > API/Plugins > API/Plugins/UVEditorTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolBuilder
- UUVEditorBaseTransformToolBuilder
- UUVEditorAlignToolBuilder
- UUVEditorDistributeToolBuilder
- UUVEditorTransformToolBuilder
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorTransformTool.h |
| Include | #include "UVEditorTransformTool.h" |
Syntax
UCLASS&40;&41;
class UUVEditorBaseTransformToolBuilder : public UInteractiveToolBuilder
Variables
| Type | Name | Description | |
|---|---|---|---|
| const TArray< TObjectPtr< UUVEditorToolMeshInput > > * | Targets | This is a pointer so that it can be updated under the builder without having to set it in the mode after initializing targets. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ConfigureTool
(
UUVEditorTransformTool* NewTool |
Overridden from UInteractiveToolBuilder
| Type | Name | Description | |
|---|---|---|---|
| UInteractiveTool * | BuildTool
(
const FToolBuilderState& SceneState |
Create a new instance of this builder's Tool | |
| bool | CanBuildTool
(
const FToolBuilderState& SceneState |
Check if, given the current scene state, a new instance of this builder's Tool can be created |