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Instantiation of a basic point set component in 2D using FVector2f for point positions.
| Name | UBasic2DPointSetComponent |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Drawing/BasicPointSetComponent.h |
| Include Path | #include "Drawing/BasicPointSetComponent.h" |
Syntax
UCLASS ()
class UBasic2DPointSetComponent :
public UBasicPointSetComponentBase ,
public TBasicElementSet< FVector2f, 1 >
Inheritance Hierarchy
- TBasicElementSet → UBasic2DPointSetComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UBasicPointSetComponentBase → UBasic2DPointSetComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
Clear all points and component state. | Drawing/BasicPointSetComponent.h |