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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/ToolTargets > API/Plugins/UVEditorTools/ToolTargets/UUVEditorToolMeshInput
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h |
| Include | #include "ToolTargets/UVEditorToolMeshInput.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/ToolTargets/UVEditorToolMeshInput.cpp |
void UpdateAllFromAppliedCanonical
&40;
const TArray< int32 > &42; ChangedVids,
const TArray< int32 > &42; ChangedConnectivityTids,
const TArray< int32 > &42; FastRenderUpdateTids,
bool bBroadcast
&41;
Remarks
Updates the other meshes using the mesh in AppliedCanonical. Useful when switching UV layer indices or otherwise resetting the collection from the "original" data.