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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/ToolTargets > API/Plugins/UVEditorTools/ToolTargets/UUVEditorToolMeshInput
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h |
| Include | #include "ToolTargets/UVEditorToolMeshInput.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/ToolTargets/UVEditorToolMeshInput.cpp |
bool InitializeMeshes
(
UToolTarget * Target,
TSharedPtr < UE::Geometry::FDynamicMesh3 > AppliedCanonicalIn,
UMeshOpPreviewWithBackgroundCompute * AppliedPreviewIn,
int32 AssetID,
int32 UVLayerIndex,
UWorld * UnwrapWorld,
UWorld * LivePreviewWorld,
UMaterialInterface * WorkingMaterialIn,
TFunction < FVector3d &)> UVToVertPositionFuncIn,
TFunction < FVector2f &)> VertPositionToUVFuncIn
)