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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/ToolTargets > API/Plugins/UVEditorTools/ToolTargets/UUVEditorToolMeshInput
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h |
| Include | #include "ToolTargets/UVEditorToolMeshInput.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/ToolTargets/UVEditorToolMeshInput.cpp |
bool InitializeMeshes
&40;
UToolTarget &42; Target,
TSharedPtr< UE::Geometry::FDynamicMesh3 > AppliedCanonicalIn,
UMeshOpPreviewWithBackgroundCompute &42; AppliedPreviewIn,
int32 AssetID,
int32 UVLayerIndex,
UWorld &42; UnwrapWorld,
UWorld &42; LivePreviewWorld,
UMaterialInterface &42; WorkingMaterialIn,
TFunction< FVector3d(const FVector2f &)> UVToVertPositionFuncIn,
TFunction< FVector2f(const FVector3d &)> VertPositionToUVFuncIn
&41;