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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/ToolTargets > API/Plugins/UVEditorTools/ToolTargets/UUVEditorToolMeshInput > API/Plugins/UVEditorTools/ToolTargets/UUVEditorToolMeshInput/FCanonicalModifi-
Syntax
bool bAppliedMeshShapeChanged
Remarks
It's not yet clear whether we need either of these. bAppliedOverlayChanged seems like it would be always true whenever a change is emitted. bUnwrapMeshShapeChanged would seeminly only be false if we edited some other layer in the applied canonical without displaying it. That is rare and it would probably be safer to just do a full update in most of those cases (i.e. still assume that unwrap changed). So for now we don't use them. bool bUnwrapMeshShapeChanged = true; bool bAppliedOverlayChanged = true; This would only be true if we udpated the mesh after editing it externally, since the UV editor doesn't change mesh shape.