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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/ToolTargets > API/Plugins/UVEditorTools/ToolTargets/UUVEditorToolMeshInput
Syntax
TSharedPtr< UE::Geometry::FDynamicMesh3 > AppliedCanonical
Remarks
Note that both UnwrapCanonical and UnwrapPreview, besides having vert positions that represent a UV layer, also have a primary UV overlay that represents the same layer, to make it possible to someday texture the unwrap. This UV overlay will differ from the UV overlays in AppliedCanonical and AppliedPreview only in the parent pointers of its elements, since there will not be any elements pointing back to the same vertex. The element id's and the triangles will be the same. A 3d mesh with the UV layer applied. This is the canonical result that will be baked back on the application of changes. It can also be used to reset background ops that may operate on AppliedPreview.