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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Selection > API/Plugins/UVEditorTools/Selection/UUVToolSelectionHighlightMechani-
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelectionHighlightMechanic.h |
| Include | #include "Selection/UVToolSelectionHighlightMechanic.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/Selection/UVToolSelectionHighlightMechanic.cpp |
void RebuildAppliedHighlightFromUnwrapSelection
&40;
const TArray< FUVToolSelection > & UnwrapSelections,
bool bUsePreviews
&41;
Remarks
Convert the unwrap selections to elements in the applied mesh, then highlight those there.
Parameters
| Name | Description |
|---|---|
| bUsePreviews | If true, the previews are used rather than the canonicals both for converting over to applied mesh elements and to finding the highlight positions. |