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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Selection > API/Plugins/UVEditorTools/Selection/UUVEditorMeshSelectionMechanic
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVEditorMeshSelectionMechanic.h |
| Include | #include "Selection/UVEditorMeshSelectionMechanic.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/Selection/UVEditorMeshSelectionMechanic.cpp |
void Initialize
&40;
UWorld &42; World,
UWorld &42; LivePreviewWorld,
UUVToolSelectionAPI &42; SelectionAPI
&41;
Remarks
Initialization functions. The selection API is provided as a parameter rather than being grabbed out of the context store mainly because UVToolSelectionAPI itself sets up a selection mechanic, and is not yet in the context store when it does this.