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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Selection > API/Plugins/UVEditorTools/Selection/UUVEditorMeshSelectionMechanic
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVEditorMeshSelectionMechanic.h |
| Include | #include "Selection/UVEditorMeshSelectionMechanic.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/Selection/UVEditorMeshSelectionMechanic.cpp |
TSharedPtr < FDynamicMeshAABBTree3 > GetMeshSpatial
(
int32 TargetId,
bool bUseUnwrap
)
Remarks
Should be the same as the mode-level targets array, indexed by AssetID.