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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Selection > API/Plugins/UVEditorTools/Selection/UUVEditorMeshSelectionMechanic
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVEditorMeshSelectionMechanic.h |
| Include | #include "Selection/UVEditorMeshSelectionMechanic.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/Selection/UVEditorMeshSelectionMechanic.cpp |
bool GetHitTid
&40;
const FInputDeviceRay & ClickPos,
int32 & TidOut,
int32 & AssetIDOut,
bool bUseUnwrap,
int32 &42; ExistingSelectionObjectIndexOut
&41;