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API > API/Plugins > API/Plugins/UVEditorTools
Interface that is able to use the UV's of a target to generate a flat FDynamicMesh representing a given layer, and to bake a modified such mesh back to the UV's of the target provided that the triangle id's have all stayed the same.
| Name | IUVUnwrapDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/TargetInterfaces/UVUnwrapDynamicMesh.h |
| Include Path | #include "TargetInterfaces/UVUnwrapDynamicMesh.h" |
Syntax
class IUVUnwrapDynamicMesh
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FDynamicMesh3 > GetMesh
(
int32 LayerIndex |
TargetInterfaces/UVUnwrapDynamicMesh.h | ||
int32 GetNumUVLayers() |
TargetInterfaces/UVUnwrapDynamicMesh.h | ||
void SaveBackToUVs
(
const FDynamicMesh3* MeshToSave, |
TargetInterfaces/UVUnwrapDynamicMesh.h |