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Class that represents a selection in the canonical unwrap of a UV editor input object.
| Name | FUVToolSelection |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelection.h |
| Include Path | #include "Selection/UVToolSelection.h" |
Syntax
class FUVToolSelection
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedIDs | TSet< int32 > | Selection/UVToolSelection.h | ||
| Target | TWeakObjectPtr< UUVEditorToolMeshInput > | Selection/UVToolSelection.h | ||
| Type | EType | Selection/UVToolSelection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreElementsPresentInMesh
(
const FDynamicMesh3& Mesh |
Selection/UVToolSelection.h | ||
void Clear() |
Selection/UVToolSelection.h | ||
FUVToolSelection GetConvertedSelection
(
const FDynamicMesh3& Mesh, |
Utility method to construct a new selection from an existing reference selection, only with a new geometry type. | Selection/UVToolSelection.h | |
| Utility method to construct a new selection from an existing reference Unwrap mesh selection, only for the equivalent Applied mesh geometry. | Selection/UVToolSelection.h | ||
| Utility method to construct a new selection from an existing reference Applied mesh selection, only for the equivalent Unwrap mesh geometry. | Selection/UVToolSelection.h | ||
bool HasStableEdgeIdentifiers() |
Selection/UVToolSelection.h | ||
bool IsAllSelected
(
const FDynamicMesh3& Mesh |
Selection/UVToolSelection.h | ||
bool IsEmpty() |
Selection/UVToolSelection.h | ||
void RestoreFromStableEdgeIdentifiers
(
const FDynamicMesh3& Mesh |
Selection/UVToolSelection.h | ||
void SaveStableEdgeIdentifiers
(
const FDynamicMesh3& Mesh |
Selection/UVToolSelection.h | ||
void SelectAll
(
const FDynamicMesh3& Mesh, |
Selection/UVToolSelection.h | ||
FAxisAlignedBox3d ToBoundingBox
(
const FDynamicMesh3& Mesh, |
Selection/UVToolSelection.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Utility method to convert element ids from those belonging to the applied mesh to those belonging to equivalent ids on the unwrapped mesh | Selection/UVToolSelection.h | ||
| Utility method to convert element ids from those belonging to the unwrapped mesh to those belonging to equivalent ids on the applied mesh | Selection/UVToolSelection.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FUVToolSelection& Other |
Selection/UVToolSelection.h | ||
bool operator==
(
const FUVToolSelection& Other |
Selection/UVToolSelection.h |