Navigation
API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/FUVEditorUXSettings
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorUXSettings.h |
| Include | #include "UVEditorUXSettings.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/UVEditorUXSettings.cpp |
static FVector3d UVToVertPosition
&40;
const FVector2f & UV
&41;
Remarks
Convert from UV as stored on a mesh in Unreal to world position in the UV editor unwrap world. This allows changes in UVs of a mesh to be mapped to its unwrap representation.
Like other world-UV conversion functions, clients should not know about the details of this conversion.