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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Drawing > API/Plugins/UVEditorTools/Drawing/UBasicTriangleSetComponentBase
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Drawing/BasicTriangleSetComponent.h |
| Include | #include "Drawing/BasicTriangleSetComponent.h" |
template<typename CalcTriangleBoxFn>
FBoxSphereBounds UpdateComponentBounds
&40;
const FTransform & LocalToWorld,
bool bTrianglesDirty,
CalcTriangleBoxFn && CalcTriangleBox
&41; const
Remarks
Update component bounds using a provided function that determines the box around all line positions. This unifies how the bounds are calculated while keeping the calculation of the box around all line positions generic.