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API > API/Plugins > API/Plugins/UVEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UUVEditorUVChannelProperties
References
| Module | UVEditor |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorModeChannelProperties.h |
| Include | #include "UVEditorModeChannelProperties.h" |
Syntax
UCLASS&40;&41;
class UUVEditorUVChannelProperties : public UInteractiveToolPropertySet
Remarks
UV Layer Settings for the UVEditorMode
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | Asset | ||
| TArray< int32 > | NumUVLayersPerAsset | 1:1 with UVAssetNames | |
| TArray< FString > | UVAssetNames | ||
| FString | UVChannel | ||
| TArray< FString > | UVChannelNames |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TArray< FString > & | |||
| int32 | |||
| int32 | GetSelectedChannelIndex
(
bool bForceToZeroOnFailure |
||
| const TArray< FString > & | |||
| void | Initialize
(
TArray< TObjectPtr< UToolTarget >>& TargetObjects, |
||
| bool | ValidateUVAssetSelection
(
bool bUpdateIfInvalid |
Verify that the UV asset selection is valid | |
| bool | ValidateUVChannelSelection
(
bool bUpdateIfInvalid |
Verify that the UV channel selection is valid |