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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorUVChannelProperties
References
| Module | UVEditor |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorModeChannelProperties.h |
| Include | #include "UVEditorModeChannelProperties.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorModeChannelProperties.cpp |
void Initialize
(
TArray < TObjectPtr < UToolTarget > > & TargetObjects,
TArray < TSharedPtr < UE::Geometry::FDynamicMesh3 > > AppliedCanonicalMeshes,
bool bInitializeSelection
)