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API > API/Plugins > API/Plugins/UVEditor
UV Layer Settings for the UVEditorMode
| Name | UUVEditorUVChannelProperties |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorModeChannelProperties.h |
| Include Path | #include "UVEditorModeChannelProperties.h" |
Syntax
UCLASS (MinimalAPI)
class UUVEditorUVChannelProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UUVEditorUVChannelProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UUVEditorUVChannelProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | FString | UVEditorModeChannelProperties.h |
|
|
| NumUVLayersPerAsset | TArray< int32 > | 1:1 with UVAssetNames | UVEditorModeChannelProperties.h | |
| UVAssetNames | TArray< FString > | UVEditorModeChannelProperties.h | ||
| UVChannel | FString | UVEditorModeChannelProperties.h |
|
|
| UVChannelNames | TArray< FString > | UVEditorModeChannelProperties.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UVEditorModeChannelProperties.h | |||
int32 GetSelectedAssetID() |
UVEditorModeChannelProperties.h | ||
int32 GetSelectedChannelIndex
(
bool bForceToZeroOnFailure |
UVEditorModeChannelProperties.h | ||
| UVEditorModeChannelProperties.h | |||
void Initialize
(
TArray< TObjectPtr< UToolTarget > >& TargetObjects, |
UVEditorModeChannelProperties.h | ||
bool ValidateUVAssetSelection
(
bool bUpdateIfInvalid |
Verify that the UV asset selection is valid | UVEditorModeChannelProperties.h | |
bool ValidateUVChannelSelection
(
bool bUpdateIfInvalid |
Verify that the UV channel selection is valid | UVEditorModeChannelProperties.h |