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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorSubsystem
References
| Module | UVEditor |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorSubsystem.h |
| Include | #include "UVEditorSubsystem.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorSubsystem.cpp |
virtual void StartUVEditor
&40;
TArray< TObjectPtr< UObject >> ObjectsToEdit
&41;
Remarks
Either brings to the front an existing UV editor instance that is editing one of these objects, if one exists, or starts up a new instance editing all of these objects.