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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorSubsystem
Description
Tries to build the core targets that provide meshes for UV tools to work on.
ObjectToTargetMapOut provides a mapping from the input Object set to the output Target set, since these might not be 1:1 and we may need to know which objects are represented by a single source target
| Name | BuildTargets |
| Type | function |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorSubsystem.h |
| Include Path | #include "UVEditorSubsystem.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorSubsystem.cpp |
virtual void BuildTargets
(
const TArray < TObjectPtr < UObject > > & ObjectsIn,
const FToolTargetTypeRequirements & TargetRequirements,
TArray < TObjectPtr < UToolTarget > > & TargetsOut,
TArray < int32 > * ObjectToTargetMapOut
)