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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorMode
- UEdMode::ShouldToolStartBeAllowed()
- UUVEditorMode::ShouldToolStartBeAllowed()
References
| Module | UVEditor |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorMode.h |
| Include | #include "UVEditorMode.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorMode.cpp |
virtual bool ShouldToolStartBeAllowed
&40;
const FString & ToolIdentifier
&41; const
Remarks
Subclasses can override this to add additional checks on whether a tool should be allowed to start. By default the check disallows starting tools during play/simulate in editor.