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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorMode
References
| Module | UVEditor |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorMode.h |
| Include | #include "UVEditorMode.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorMode.cpp |
static void InitializeAssetEditorContexts
&40;
UContextObjectStore & ContextStore,
const TArray< TObjectPtr< UObject >> & AssetsIn,
const TArray< FTransform > & TransformsIn,
FEditorViewportClient & LivePreviewViewportClient,
FAssetEditorModeManager & LivePreviewModeManager,
UUVToolViewportButtonsAPI & ViewportButtonsAPI,
UUVTool2DViewportAPI & UVTool2DViewportAPI
&41;
Remarks
Called by an asset editor so that a created instance of the mode has all the data it needs on Enter() to initialize itself.