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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorMode
Syntax
TArray < TSharedPtr < UE::Geometry::FDynamicMesh3 > > AppliedCanonicalMeshes
Remarks
1:1 with the asset arrays. Hold dynamic mesh representations of the targets. These are authoritative versions of the combined UV layers that get baked back on apply.