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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const TArray< TObjectPtr< UObject > >& InObjects |
UVEditor.h | ||
void Initialize
(
const TArray< TObjectPtr< UObject > >& InObjects, |
UVEditor.h |
Initialize(const TArray< TObjectPtr< UObject > > &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditor.h |
| Include Path | #include "UVEditor.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditor.cpp |
void Initialize
(
const TArray < TObjectPtr < UObject > > & InObjects
)
Initialize(const TArray< TObjectPtr< UObject > > &, const TArray< FTransform3d > &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditor.h |
| Include Path | #include "UVEditor.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditor.cpp |
void Initialize
(
const TArray < TObjectPtr < UObject > > & InObjects,
const TArray < FTransform3d > & InTransforms
)