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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/FUVEditorToolkit
- IAssetEditorInstance::IsPrimaryEditor()
- FAssetEditorToolkit::IsPrimaryEditor()
- FUVEditorToolkit::IsPrimaryEditor()
References
| Module | UVEditor |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorToolkit.h |
| Include | #include "UVEditorToolkit.h" |
virtual bool IsPrimaryEditor&40;&41; const
Remarks
IAssetEditorInstance This is important because if this returns true, attempting to edit a static mesh that is open in the UV editor may open the UV editor instead of opening the static mesh editor.