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API > API/Plugins > API/Plugins/UVEditor
Besides the normal module things, the module class is also responsible for hooking the UV editor into existing menus.
| Name | FUVEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorModule.h |
| Include Path | #include "UVEditorModule.h" |
Syntax
class FUVEditorModule : public IModuleInterface
Implements Interfaces
Classes
| Name | Remarks |
|---|---|
| FOnRegisterLayoutExtensions |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassesToUnregisterOnShutdown | TArray< FName > | StaticClass is not safe on shutdown, so we cache the name, and use this to unregister on shut down | UVEditorModule.h | |
| RegisterLayoutExtensions | FOnRegisterLayoutExtensions | UVEditorModule.h | ||
| UVEditorAssetEditor | TSharedPtr< UE::Geometry::FUVEditorModularFeature > | UVEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FOnRegisterLayoutExtensions & OnRegisterLayoutExtensions() |
UVEditorModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
UVEditorModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | UVEditorModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterMenus() |
UVEditorModule.h |