Navigation
API > API/Plugins > API/Plugins/USDUtilities
References
| Module | USDUtilities |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDConversionUtils.h |
| Include | #include "USDConversionUtils.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Private/USDConversionUtils.cpp |
namespace UsdUtils
{
UUsdAssetImportData &42; UsdUtils&58;&58;GetAssetImportData
&40;
UObject &42; Asset
&41;
}
Remarks
Utilities to allow getting and setting our AssetImportData to an asset from a base UObject*. Note that not all asset types support AssetImportData, and in some cases when retrieving it for e.g. a Skeleton, we'll actually check it's preview mesh instead (since Skeletons don't have AssetImportData). The setter won't do anything if you try setting asset import data on e.g. a Skeleton, on the other hand.