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Description
Ends a UniquePathScope, decrementing the internal scope counter.
If the internal scope counter reaches zero (i.e. all previously opened scopes are ended) this also clears the cache of unique paths.
| Name | UsdUnreal::ExportUtils::EndUniquePathScope |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Public/USDExportUtils.h |
| Include Path | #include "USDExportUtils.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Private/USDExportUtils.cpp |
namespace UsdUnreal
{
namespace ExportUtils
{
void UsdUnreal::ExportUtils::EndUniquePathScope()
}
}