Navigation
Unreal Engine C++ API Reference > Plugins > USDUtilities
References
Module | USDUtilities |
Header | /Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDSkeletalDataConversion.h |
Include | #include "USDSkeletalDataConversion.h" |
Syntax
struct FUsdBlendShape
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bHasAuthoredTangents | |
![]() |
TArray< FUsdBlendShapeInbetween > | Inbetweens | |
![]() |
TSet< int32 > | LODIndicesThatUseThis | Because Meshes need to target BlendShapes with USD relationships, and because relationships can't target things inside USD variants, we get that we can never have different data for different LODs within the same blend shape, like UMorphTarget does. |
![]() |
FString | Name | |
![]() |
TArray< FMorphTargetDelta > | Vertices |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IsValid () |