Navigation
API > API/Plugins > API/Plugins/USDStageEditorViewModels
| Name | FUsdStageViewModel |
| Type | class |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDStageEditorViewModels/Public/USDStageViewModel.h |
| Include Path | #include "USDStageViewModel.h" |
Syntax
class FUsdStageViewModel
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UsdStageActor | TWeakObjectPtr< AUsdStageActor > | USDStageViewModel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CloseStage() |
USDStageViewModel.h | ||
bool HasDefaultLoadRule () |
Returns false if we have a payload in the current stage that has been manually loaded or unloaded. | USDStageViewModel.h | |
void ImportStage
(
const TCHAR* TargetContentFolder, |
USDStageViewModel.h | ||
void NewStage() |
USDStageViewModel.h | ||
void OpenStage
(
const TCHAR* FilePath |
USDStageViewModel.h | ||
void ReloadStage() |
USDStageViewModel.h | ||
void ResetStage() |
USDStageViewModel.h | ||
void SaveStage() |
USDStageViewModel.h | ||
void SaveStageAs
(
const TCHAR* FilePath |
Temporary until SaveAs feature is properly implemented, may be removed in a future release | USDStageViewModel.h | |
void SetLoadAllRule() |
USDStageViewModel.h | ||
void SetLoadNoneRule() |
USDStageViewModel.h |