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API > API/Plugins > API/Plugins/USDSchemas
References
| Module | USDSchemas |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDSchemas/Public/USDSchemaTranslator.h |
| Include | #include "USDSchemaTranslator.h" |
Syntax
class FUsdSchemaTranslator
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSharedRef< FUsdSchemaTranslationContext > | Context | ||
| UE::FSdfPath | PrimPath |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FUsdSchemaTranslator
(
TSharedRef< FUsdSchemaTranslationContext > InContext, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanBeCollapsed
(
ECollapsingType CollapsingType |
||
| bool | CollapsesChildren
(
ECollapsingType CollapsingType |
||
| TSet< UE::FSdfPath > | Returns the set of prims that also need to be read in order to translate the prim at PrimPath. | ||
| void | CreateAssets () |
||
| USceneComponent * | |||
| UE::FUsdPrim | GetPrim () |
||
| bool | IsCollapsed
(
ECollapsingType CollapsingType |
||
| void | UpdateComponents
(
USceneComponent* SceneComponent |