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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UUsdConversionBlueprintLibrary
Description
Returns the path name (e.g. "/Game/Maps/MyLevel") of levels that checked to be visible in the editor within World_. We use these to revert the World_ to its initial state after we force-stream levels in for exporting
| Name | GetVisibleInEditorLevelNames |
| Type | function |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h |
| Include Path | #include "USDConversionBlueprintLibrary.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="USD|World utils")
static TArray < FString > GetVisibleInEditorLevelNames
(
UWorld * World
)